By Ana Paiva, Rui Prada, Rosalind W. Picard
This booklet constitutes the refereed court cases of the second one foreign convention on Affective Computing and clever interplay, ACII 2007, held in Lisbon, Portugal, in September 2007.
The fifty seven revised complete papers and four revised brief papers provided including the prolonged abstracts of 33 poster papers have been rigorously reviewed and chosen from 151 submissions. The papers are geared up in topical sections on affective facial features and popularity, affective physique expression and popularity, affective speech processing, affective textual content and discussion processing, recognising have an effect on utilizing physiological measures, computational versions of emotion and theoretical foundations, affective databases, annotations, instruments and languages, affective sound and tune processing, affective interactions: platforms and purposes, in addition to comparing affective systems.
Read Online or Download Affective Computing and Intelligent Interaction: Second International Conference, ACII 2007, Lisbon, Portugal, September 12-14, 2007, Proceedings PDF
Similar human-computer interaction books
Fresh advancements in Biologically encouraged Computing is critical analyzing for undergraduate and graduate scholars, and researchers drawn to understanding the newest advances in challenge fixing ideas encouraged through nature. This e-book covers the main correct components in computational intelligence, together with evolutionary algorithms, man made neural networks, man made immune structures and swarm platforms.
Major different types of embodied brokers are taking part in an more and more very important position in cognitive interplay expertise: digital people inhabiting simulated environments and humanoid robots inhabiting the genuine global. the necessity to enhance an built-in point of view of embodiment in communique, developing bridges among lower-level, sensorimotor features and quite a number higher-level, communicative capabilities concerning language and physically motion has ended in the exploration of the way synthetic brokers can increase our realizing of key facets of embodiment, cognition, and conversation.
End-User privateness in Human-Computer interplay surveys the wealthy and various panorama of privateness in Human-Computer interplay (HCI) and machine Supported Cooperative paintings (CSCW), describing many of the criminal foundations and old points of privateness, sketching out an outline of the physique of data with admire to designing, imposing, and comparing privacy-affecting structures, and charting many instructions for destiny paintings.
Utilizing a working laptop or computer must be as effortless and efficient as riding your motor vehicle. yet modern-day platforms are oblivious to our wishes and insist ever extra cognizance and paintings from us, as they swell in numbers, complexity and contours. Now Michael Dertouzos argues that we needs to shift the focal point of data know-how clear of machines and again to humans.
- Social Machines: The Coming Collision of Artificial Intelligence, Social Networking, and Humanity
- Designing with Blends: Conceptual Foundations of Human-Computer Interaction and Software Engineering
- Contemporary Methods for Speech Parameterization
- Designing Usable Electronic Text: Ergonomic Aspects Of Human Information Usage
- Digital Mantras: The Languages of Abstract and Virtual Worlds
Extra resources for Affective Computing and Intelligent Interaction: Second International Conference, ACII 2007, Lisbon, Portugal, September 12-14, 2007, Proceedings
Kshirsagar et al.  have proposed a multi-layered approach including high-level description of emotion intensity over time, mid-level configuration of static facial expressions, and low-level FAPs definitions. However, there are few quantitative results on explicit mapping between emotion dimension such as PAD, and low-level facial expression parameters such as MPEG-4 FAPs . In this paper, a layered framework is proposed to synthesize facial expression using PAD emotional parameters for a Chinese expressive talking avatar.
The verbal content is identical and animations can be distinguished only by the facial behaviour of the agent. Our intention is to demonstrate that facial behaviour is diﬀerent in Model of Facial Expressions Management for an ECA 19 diﬀerent social contexts. The subjects were also told a short story with diﬀerent versions whose variations correspond to situations of diﬀerent interpersonal relations. Subjects’ task was to match each animation to one story variation. Scenario. For the purpose of the experiment we prepared a short scenario that was presented to the participants at the beginning of the experiment.
Fkmax and αkj are experimentally defined using a home-grown facial expression editor . ⎧⎪ Fk = Pi R i Fkmax ( Pi R ∈ [ −1, +1]) ⎨ j j ⎪⎩ F j = α k i Fk (α k ∈ [ −1, +1], k ≠ j ) (1) Table 1. 2 Partial Expression Description [0,-1] [0,1] Eyebrow lower down Eyebrow raise up Relax Eyebrow Squeeze Eyebrow In the shape of “\ /” In the shape of “/ \” Close eye-lid Open eye-lid (Eyeball) look right (Eyeball) look left (Eyeball) look up (Eyeball) look down Close mouth Open mouth Mouth-corner bent down Mouth-corner bent up Mouth sipped Mouth protruded (pout) Mouth stretched in Mouth stretched out Jaw move up Jaw lower down Jaw move right Jaw move left Table 2.